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Michael Bates |
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www.inkspot3d.com/contact.cfm • www.reeltv.com/michaelbates |
Education: |
The Art Institute of Colorado, Denver
Bachelor of Arts, Media Arts and Animation, March 27 2009 |
Proficiencies: |
- 3D Studio Max 2010
Modeling, rigging, lighting, reactor-based physics.
- Maya 2010
Modeling, rigging, lighting, dynamics and particles system.
- ZBrush 4.0
Sculpting, painting, normal mapping and textures.
- Mudbox
Sculpting and generating displacement and normal maps
- Adobe CS4 Creative Suite
Photoshop, Encore, After Effects, Illustrator, and Premiere Pro.
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Experience:
PREV |
Customer Solutions Group, Freelance – 2009
- Modeling – Modeled for pre-visualization and presentation.
- Texturing – Textured all models in prep for rigging and animation.
- Animation – Animated all requested sequences
- Rendering – Rendered all animations using Mental Ray for photorealism.
ArtistRendering, Intern – 2009
- Modeling – Worked on modeling furniture for multiple uses in many different scenes using MODO 302, everything accurate down to the millimeter.
- Texturing – Textured furniture for the purpose of reproduction and use in various projects. All textures were custom made and UV mapped onto the objects.
National Forest and Wildlife Foundation TV Commercial, Animator – 2007
- Modeling – Worked with a team to generate models in 3D Studio Max used in final production, ready to rig and animate.
- Rigging – Generated custom rigs for the final production of short animation.
- Animating – Animated the rigged models in 3D Studio Max to complete the final production.
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NEXT |
Experience:
PREV |
Customer Solutions Group, Freelance – 2009
- Modeling – Modeled for pre-visualization and presentation.
- Texturing – Textured all models in prep for rigging and animation.
- Animation – Animated all requested sequences
- Rendering – Rendered all animations using Mental Ray for photorealism.
ArtistRendering, Intern – 2009
- Modeling – Worked on modeling furniture for multiple uses in many different scenes using MODO 302, everything accurate down to the millimeter.
- Texturing – Textured furniture for the purpose of reproduction and use in various projects. All textures were custom made and UV mapped onto the objects.
National Forest and Wildlife Foundation TV Commercial, Animator – 2007
- Modeling – Worked with a team to generate models in 3D Studio Max used in final production, ready to rig and animate.
- Rigging – Generated custom rigs for the final production of short animation.
- Animating – Animated the rigged models in 3D Studio Max to complete the final production.
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